Stored in movies.ddf file or in the DDFMOVIE data lump.
movies.ddf allows you to define images to be used in the game. Each entry consists of the movie lump name as defined in the wadfile, enclosed in square brackets, plus a series of commands that specify the characteristics of how it will behave.
The actual movie file/lump must use MPEG1 video and MP2 audio for proper decoding.
Format
MOVIE_DATA entries have the following format:
|
were FORMAT can be either PACK or LUMP.
COMMANDS
The commands used for movie entries are as follows:
| COMMAND | TYPE | DESCRIPTION |
|---|---|---|
| SCALING | [special] |
Options are
- AUTO: The default option; will fit the movie to the display as much as possible while keeping aspect ratio in mind - NONE: Will not adjust the dimensions of the movie at all, even if this causes portions of it to be unviewable - ZOOM: Will scale the movie's height to match the height of the display; sides of the movie may be clipped - STRETCH: Will match the movie's dimensions to the display without preserving aspect ratio |
| SPECIAL | [special] | MUTE is currently the only special and will suppress audio for the movie. |
EXAMPLES
The following is an example of a complete movie entry for the EDGE-Classic start-up intro:
|
[ECINTRO] MOVIE_DATA=PACK:"ECINTRO.mpg"; |
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