REVERBS

Stored in reverbs.ddf file or in the DDFVERB data lump.

reverbs.ddf allows you to create a custom sound distortion(e.g. echos) which can then be assigned to specific sector types (via DDFSECT command "REVERB_PRESET").
Each entry consists of the reverb name enclosed in square brackets, plus a series of commands that specify the characteristics of how it will behave.


 

COMMANDS

The commands used for flats entries are as follows:

COMMANDTYPEDESCRIPTION
ROOM_SIZE[percentage] Explanation stuff here
DAMPING_LEVEL[percentage] Explanation stuff here
WET_LEVEL[percentage] Explanation stuff here
DRY_LEVEL[percentage] Explanation stuff here
REVERB_WIDTH[percentage] Explanation stuff here
REVERB_GAIN[percentage] Explanation stuff here
 

EXAMPLES

The following is an example of a complete reverb entry for an example reverb entry "METALLIC":

[METALLIC]
ROOM_SIZE = 31%;
DAMPING_LEVEL = 37%;
WET_LEVEL = 100%;
DRY_LEVEL = 50%;
REVERB_WIDTH = 73%;
REVERB_GAIN = 15%;

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